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Team of 2

Game designer -- Nancy Lin

Technical director -- Sai Ruthvik Thandayam



Design Progress

This is a game jam project , the theme of the game jam to solve isolation and health issue that occur during Covid. Based on this theme, mini golf will be a perfect game/ sports for families and friends to get together not only play the game but also reconnect with each other. This game not only achieve social needs and physical health needs.

To make the interaction more interesting, player can create their own levels and challenge each other.


VR Mini-Golf


Game modes

  • Normal game mode -- Players challenge the level we designed.

  • Customize mode -- Players can create their own level and challenge other players. The room host can decide whether or not the other guest player can create the puzzle or not.


Customize level prototype

In this video you will see the first step of creating the level builder, the cube will identify if it is able to be set down as a component based on collision detection.

Red mean invalid placement

Blue means available.



Add on model

​Add on Network by Sai Ruthvik Thandayam

The project is not fully complete but the core mechanic has been prototype out during the game jam time limit. The player can play against each other in the normal game mode and be able to build the mini golf course.

TOOLS : Game Maker 2,Adobe Photoshop

In this project I add a double jump ability to the Mario. And based on the double jump ability I created a level to test the player's control for double jump ability.

The First Part is analyzing Mario double jump ability



Game Artist & Producer

( Developing Project : pre-production stage)



In this project I responsible for designing environment to amplify the narrative , atmosphere and sense of space in to the level.


My design process is communicate with creative director for the narrative of the level and work with level designer to make sure the level flow is smooth, and visual communication is clear.




During this project I have self learned MAYA modeling, UV, rigging, weight painting. In Unity , this is the first time I study lighting, I really enjoy making and learning art, and made the game more vivid.




Environment art and Design:

The environment I reference 1960 & mid-modern style of furniture and color scheme and created this unique environment looks in game.

Every Level have different color scheme and lightings according to level narratives. I work with level designer to design the look for level environments.


Furniture:


In this project I also making various art assets for the game.


Character

Modeling

Blob Version one:

The first model I tried to use sculpting tools in MAYA to create slime effect but is not good.

Blob Version 2:

So we made another approach using Texture and Shader ( made by Ernes Railey ) to create the feeling of the blob.


UV


Rigging & Weight painting


The final Blob look

Animations

There are three layers of animation states.

Since the player have the ability of hug and head punch, I have to separate the animation for it.


There are to state for player sneaking state and normal working state.

To create a more lively animation. I create variation of movement animation, using blend tree with random number to create randomize animation.


Team :

Creative Director: Ernes Railey

Development Director and Level Designer: Zac Emersion

Art Direction and Producer : Hsi (Nancy )Lin

Technical Director: Ye-he Lin


Tool using: MAYA, Unity, Photoshop

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